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Sudoku solving techniques

All 80 solving techniques in sudokUI's catalogue, grouped by the idea behind them. Each one says what the pattern is, why it works and how to spot it.

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Worth learning first

How often a technique is needed, weighted by its rating cost, over the 5,533,732 puzzles sudokUI has generated and rated. Difficulty and frequency are different things: a hard technique that turns up often repays the effort of learning it.

  1. Locked Candidates (Pointing)Medium, needed in 34% of puzzles
  2. WXYZ-WingHard, needed in 1 in 12 puzzles
  3. 3D MedusaUnfair, needed in 1 in 16 puzzles
  4. Hidden SingleBeginner, needed in 94% of puzzles
  5. SkyscraperHard, needed in 1 in 11 puzzles
  6. 2-String KiteHard, needed in 1 in 13 puzzles
  7. Nice LoopUnfair, needed in 1 in 25 puzzles
  8. XY-WingHard, needed in 1 in 16 puzzles
  9. W-WingHard, needed in 1 in 16 puzzles
  10. Chute Remote PairHard, needed in 1 in 12 puzzles
  11. Naked PairMedium, needed in 14% of puzzles
  12. XY-ChainUnfair, needed in 1 in 30 puzzles

Singles

The foundation of every solve: a cell with only one possible digit, or a digit with only one possible cell.

Intersections

Where a box crosses a row or column: candidates confined to the overlap clear the rest of the other unit.

Subsets

N cells that between them hold only N digits lock those digits in, whether in plain sight or hidden.

Basic Fish

One digit whose places in N rows fall in the same N columns (or the reverse), which clears it from the rest of those lines.

Finned Fish

A fish with extra candidates, the fin. It still works, but only on cells that also see the fin.

Complex Fish

Fish that use boxes as well as rows and columns.

Single Digit Patterns

Short chains on a single digit, built from two strong links joined by a weak one.

Colouring

Candidates joined by strong links take two colours: one colour is entirely true, the other entirely false.

Wings

A few cells whose candidates guarantee that one of them holds a particular digit, so every cell seeing all of them loses it.

Almost Locked Sets

Groups of cells one candidate away from being locked, played against each other.

Chains and Loops

Inferences passed along strong and weak links until the two ends settle something.

Uniqueness

Patterns that would give the puzzle two solutions, and so cannot occur in a puzzle that has exactly one.

Miscellaneous

Rare patterns that fit no other family.

Last Resort

Trial-based methods for positions where no pattern is left to spot.